Outside of the combat, which in and of itself provides a deeply layered and enormously tactical gameplay experience, the interactions between player characters and NPCs, along with the myriad branches of dialogue and actually relevant player choice, ensure that no two playthroughs will be exactly the same. One of the major aspects that places Divinity 2 on such a high pedestal amongst similar games is the incredibly detailed and well thought out a variety of options available to the player. For every epic battle with the world hanging in the balance, there’s a hunt for a face-ripping machine or-in the expanded definitive edition-an armoured squirrel knight who wants to recruit the player. Divinity 2 manages to tread that fine line between serious and satire, flipping from Tolkien and Sanderson-esque epic fantasy Terry Pratchet and Douglas Adams genre-riffing satire and comedy. Some of the most lauded features that made the original Divinity such a hit return in fine form, including the brilliantly addictive and incredible tactical turn-based combat, rich and fantastic voice performances (over a million lines of spoken dialogue), an incredibly dense world filled to the brim with quests, secrets, items, and of course, whacky and hilarious NPCs. Suffice to say, if you missed the boat on Divinity 2 last year, or are simply a console-only player, there is now zero excuse to continue missing out on one of the best games of 2017 and a high-water mark for the CRPG genre. Also, the console edition is the “Definitive Edition”, which includes a bevy (a big bevy) of changes and improvements to the game, including everything from new dialogue options, more characters, visual and audio overhauls, enemy AI, enemy encounters, story, user interface, improved inventory and journals system, and new difficulty mode called “story” that is meant for players who want to simply enjoy the narrative and plot of the game without getting smashed over and over again during combat. Thanks to this success, the team at Larian Studios made enough cheddar to fund a sequel, which garnered fabulous reviews when it released for the PC last September, has at long last found its way to the living room, releasing on Xbox One and PlayStation 4 this week.ĭivinity: Original Sin 2 Definitive Edition – Review Image provided by Larian StudiosĪnd yes, like the first game, Larian Studios has done an excellent job of translating the somewhat complicated control system and gameplay mechanics to function easily and smoothly on a controller. The first game was a huge success, and proved that crowdfunding can work and when it does, the results are spectacular. A game made with clear love for the genre that delivered exactly what was promised. While No Man’s Sky was an example of the latter, Divinity: Original Sin was an example of the former. They promised something that most players and industry experts thought was nearly impossible to pull off. No Man’s Sky comes to mind as a perfect example. Not everything has to be a mind-blowing, hyper-ambitious project that defies conventions and re-writes the script. Some merely threw out the idea that if you, as a player, liked a very specific type of game, and they, as developers, also craved a similar, genre-focused experience and had the capacity to make exactly that…but required some funding. There were also studios that didn’t promise drastic changes and never before seen, industry-changing ideas. Initially, the idea that we as players could give our money to a smaller studio with some pluck and determination under the promise of a new and innovative idea, track the progress along with the developers, then reap the rewards of helping out the little guy sounded perfect. Crowdfunding as it relates to the world of video games has been a rather interesting ride.
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